Duke Nukem Manhattan Project 1.01 Patch

Duke Nukem series Manhattan Project - Double-jumping not working in windows mode? (4 posts) (4 posts). This for both the original installation and the 1.01 patch. Duke Nukem: Manhattan Project 1.01. Duke explores the Big Apple and deals with yet another crisis, under the form of a radioactive gre.

  1. Duke Nukem Manhattan Project Hints
  2. Duke Nukem Manhattan Project 1.01 Patch Download
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Duke Nukem Manhattan Project Hints

Duke nukem manhattan project 1.01 patch notes

Duke Nukem: Manhattan Project v1.01 Patch Released!

Today a patch for Duke Nukem: Manhattan Project v1.01 has been released. This fixes a number of issues with the game - here's a list of what v1.01 fixes:

Duke Nukem Manhattan Project 1.01 Patch Download

* boss bar no longer lingers when its active as you load your game to somewhere else
* game now pauses correctly when ESC is hit during a respawn and again after play resumes
* all active maps now saved when game state saves, even if player is not within them.
* fixed glopp ray sometimes allowing you to shoot through thin walls
* some old resource load attempts cleaned up
* fixed a message error in end part screen
* TCP/IP protocol is no longer a necessary requirement to run the game
* AMD K6-2+ and K6-3+ crash on startup fixed
* OpenGL resolutions now properly queried for selection
* Memory hunk allocation made more robust
* Resource pack files now log their expected checksum when mounted
* removed some obsolete client variables
* ogg sound libraries moved to root install folder to avoid conflict with system folder
* some things cleaned up in the log file generation
* kill and secret counts adjusted
* gator boss fixed so all nukes are dropped if you kill him in one large blast
* fixed the lasers so they save their state properly
* fixed quit screen so it won't interfere with save game dialog on shutdown
* fixed graphics options so the cancel button does not skip back further than necessary

Special note about save games and Episode 8. Saved games in Episode 8 must be REPLAYed to prevent crashing and allow proper recovery of game state. If you PLAY from a game saved in Episode 8, you will crash. You must REPLAY any Episode 8 part after applying the v1.0.1 patch.

Duke

You can see what version of DNMP you are running if you open the console ( ~ ) and then look at the number in the lower right corner of the console.

Patches

Duke Nukem - Manhattan Project - Nudepatch. Impotant Info: Before you install the patch, create a backup copy of the file 'dbe01.zipfs' in the '/duke/base' subdir of the Duke Nukem - MP folder. I know this are 80MB, but if the game is running you can delete it. If the game hang while starting a level (screen stay black und music is running. Various files to help you run Duke Nukem: Manhattan Project, apply patches, fixes, maps or miscellaneous utilities. Patch Patch 1.01 4 MB Misc Level Editor 2 MB Demo 48 MB Similar games. DNMP 1.01 Patch - 4.6 Megs Windows 98/ME/2000/XP, Pentium II 350 or faster, 64 MB RAM, Direct X 8.1 compatible 8 MB 2XAGP enabled video accelerator or faster, DirectX compatible sound card, DirectX 8, 300 MB hard disk space, supports joysticks and game controllers and force feedback.

Here's a list of download locations.

* ftp://ftp.3drealms.com/patches/dnmp_101.exe
* 3D Gamers
* Shacknews
* Fileplanet
* Gameplex (Switzerland)

For more information on Duke Nukem: Manhattan Project, visit the official site at this page.

Posted by Joe Siegler on June 17, 2002 at 4:30 PM | Permalink
News Categories: Manhattan Project

A new Addon Compilation release after almost four years? Wow! However, before you freak out: This is NOT what you might think or expect. I realized that most of the compilation entries would not appear in the EDuke32 launcher when using this with the World Tour groupfile, so I supplied a separate batch file (addons_wt.bat) for that purpose. This new version won't gain you anything if you are using the Atomic Edition - there are no new or updated addons in this version whatsoever. There is also no need to download the entire pack again for just a few kilobytes, so I have made a small patch over at the Duke4.net forums which saves you a lot of time and bandwidth if you have version 3.13 installed already.
And no worries: The REAL (huge!) update has not been forgotten and I am still working on it!
Our nice little Voxel Pack is doing fine in the meantime. mxrtxn is currently working on Caribbean voxels which we will hopefully soon be able to use in EDuke32 without having to edit internal Voxel Pack definitions.
Furthermore, we are currently thinking about retiring the old HRP and compile a new version (which would bear a different name which has not been decided yet) with upscaled original textures, sprites, voxels and SC-55 music. It would be much closer to the original artwork and might have a realistic chance of being completed within a reasonable amount of time. Also, most of the work for it is actually done already.
That's all for now. Get back to work, you slacker!
Updated downloads:

  • [UPDATE] EDuke32 Addon Compilation v3.14: Added proper World Tour support

  • [UPDATE] Duke!Zone II Fixed Release v2.0.2: Sound definition fix (reverted to v2.0 state)